The Ember Mind

The Ember Mind

An independent studio making games, explorable worlds, websites and tools for the web.

An etched illustration of a workshop. A polar bear sits at a wooden desk among books and papers, working a small brass machine. On the wall behind him are pinned two old botanical prints of ferns, a technical drawing of a reactor, and Kepler's model of the planets nested in geometric solids. Through the window behind him is a forest; a black crow in a rust-orange scarf flies in with a rolled paper in its beak.
Bear builds. Crow keeps bringing ideas. Crow's latest idea: Cesena Walk, a real city, rebuilt in the browser.

Game

Twin Peaks RPG

Mistero di Laura Palmer

A pixel-art mystery in the style of the Game Boy Color classics. You are Agent Cooper, arriving in town to find out who killed Laura Palmer.

Status
Fan project · playable prototype · in Italian · keyboard or touch

Unofficial and non-commercial. Not affiliated with the owners of Twin Peaks, and not for sale.

Play the prototype Read the source

Fuga al Fresco home page on a laptop: “Fa caldo. Scappiamo al fresco.” with 24° in Milan today against 13°, the coolest July high among the destinations. The same page on a phone.

Website

Fuga al Fresco

Dove andare al fresco, scelto con i numeri

A guide for escaping the Italian summer heat. Three questions, and it compares 128 destinations by their historical July highs, real driving times from your city, and prices.

Status
Live · in Italian · data from Open-Meteo and OpenStreetMap

Visit the site

From the workshop

Tools and experiments made along the way.

Kepler's cosmos, 1596 — drag to turn, press to open.
  • The Senate

    Turns a coding goal into a team effort: one agent plans, others build, another checks, and you decide what reaches your code.

    Early release · macOS and Linux · MIT / Apache-2.0

    Visit the site View on GitHub

About the studio

The Ember Mind is a small independent studio. We make places you can walk into, like a real city rebuilt from open data or a small mystery told in pixels. We also build websites and tools that do one useful thing well.

Bear and Crow are the two halves of the studio. Bear is the patient one who builds; Crow is the one who flies in with more ideas than Bear can finish. The ember is the moment one of those ideas becomes real.

Open to collaborations and new projects: games, explorable places, websites and tools. If you have an idea, Crow would like to hear it.